Scene number and description
|
Effect and technique
|
1 20th century fox motif which is non diegetic
|
Introducing what company made the film
|
2 eerie sounds quite quiet and a voice over no visuals
|
This introduce the characters thoughts to the audience as there
are no visuals this makes the audience concentrate on the thoughts of the
character
|
3 sound of the character bursting out of the water,
diegetic and on screen
|
Gives an enigma to the audience as they wonder why the
character is there and where he is
|
4 water bubbling, the character trying to breathe
|
This makes the audience feel shocked as the character
could be drowning and this could raise the tension. As the sounds of the
character trying to breathe are harsh this could also sway the mood of the
audience to make it more serious
|
5 splashing and coughing from the character, diegetic and
on screen
|
This makes the audience wonder where he is trying to swim
to or if he is trying to get away from something
|
6 the character is coughing and panting diegetic and on
screen
|
This put the audience on the edge of there seat wondering
what will happen next as the scene is serious and anything could happen as
they have no background information
|
7 sound of a person sinking in the water, diegetic and on
screen
|
This scene shows another enigma to the audience as they
can see a person sinking under water but there is little sound to go with it
on the voice over of the character
|
8 baby crying non diegetic with a sound bridge
|
The sound bridge could signify that the baby runs through
several parts of his life
|
9 baby crying and a bass sound that is getting
|
This could show the audience that he is getting closer to
something important also the visuals of a door which has a golden light being
released from the room could signify something extremely important to the
character or the light coming into the dark and happier place in the room
|
10 voice over of the characters thoughts and feelings
|
|
11 door creaking
which is diegetic
|
This could be
opening up part of his life that is most important to him and the creaking
may suggest that it has been opened in a long time
|
12 wind chimes
|
this could signify a mystery and that everything is not
what it seems
|
13 wind chimes
|
|
14 wind chimes and a clock ticking, thunder and lightning
|
This could suggest that the character is running out of
time to do something or it could be a count down to something else and the
lightning could represent the mood of the opening in general or how the
character is feeling, this scene is also parallel to the visuals as it is quite dark with
little lighting
|
15 silence
|
The scene is parallel to the silence as the screen is
black and there is nothing there as silence usually represents emptiness
|
16 sirens and the ambient sounds of the city diegetic
|
This reassures the audience that everything is back to a
more familiar place also the sound ties in well with the visuals
|
Wednesday, 28 November 2012
Max Payne
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